Start free with all three

The free Community plan covers ediFabric .NET, ediFabric Native and ediFabric Cloud. No credit card required. See the plans.

ediFabric .NET

Install locally - for .NET

  • For C# and any other .NET language
  • Distributed as a NuGet package or a DLL file
  • Minimum .NET 6 or .NET Framework 4.8
  • All ten EDI standards, plus custom flat files
  • Offline and online mode

ediFabric Native

Install locally - for any language

  • For C, C++, Rust, Go, Python, Node.js, Java
  • A single library file per platform
  • Multiplatform - Windows, macOS, Linux
  • X12 and HIPAA, more standards to follow
  • Offline and online mode

ediFabric Cloud

Hosted in our cloud - for any language

  • For any language that can call a REST API
  • No software installation needed
  • All ten EDI standards, nothing to maintain
  • Your EDI data is processed on our servers
  • Online mode only

All EDI products in a nutshell

ediFabric .NET ediFabric Native ediFabric Cloud
What is it? .NET library (.dll) Native library (.dylib, .so, .dll) Cloud REST API
Translation engine Classic .NET engine Next-generation Native engine Classic .NET engine today; Native is on the roadmap
Which languages can call it? C# and any other .NET language C, C++, Rust, Go, Python, Node.js, Java, .NET - anything that can call a C library Any language that can call a REST API
How to install it? Install a Nuget package or reference a DLL Import a native library with C entry points No installation is required
Included files EdiFabric.dll, EDI Templates as C# files, Entity Framework DbContext files edifabric-x12-tools.dll, edifabric-x12-tools.so, edifabric-x12-tools.dylib No files
Can it work offline? Yes, online and offline modes are supported Yes, online and offline modes are supported No, only online mode
Where does it run? In your environment In your environment In our cloud
Would the contents of your EDI files leave your network? No No Yes
Maximum file size allowed Unlimited Unlimited Up to 3 MB
Translates EDI data into structured JSON? Yes, into typed C# objects that serialise straight to JSON Yes, into JSON Yes, into JSON
Translates structured JSON back into EDI? Yes Yes Yes
Supported EDI standards EDIFACT, EANCOM, X12, HIPAA, IAIABC, NCPDP, HL7, VDA, EDIGAS, IATA X12 and HIPAA today. The remaining standards are being released one at a time EDIFACT, EANCOM, X12, HIPAA, IAIABC, NCPDP, HL7, VDA, EDIGAS, IATA
Supports custom flat files? Yes No No
Supports splitting for large files? Yes Yes No
Includes database scripts for X12 and EDIFACT? Yes No No
Includes templates/models for all EDI messages? Yes, as C# files Yes, for X12 and HIPAA, as OpenEDI JSON files Yes, as OpenEDI JSON files
Supports custom EDI models/templates? Yes, as C# files Yes, as OpenEDI JSON files Yes, as OpenEDI JSON files
How is it licensed? Included in every plan Included in every plan Included in every plan
What support do you get? Set by your plan Set by your plan Set by your plan
Online documentation Yes Yes Yes
Licensing and support are set by your plan, not by the product you choose. Community, Developer and Enterprise all include ediFabric .NET, ediFabric Native and ediFabric Cloud, so you can start with one and move to another without buying anything else. Compare the plans.

Two engines, one product family

ediFabric .NET and ediFabric Native are built on two separate translation engines. Native is the next-generation engine. The .NET library is the established engine - the one with the full standard catalog and years of production use.

EdiNation, the browser editor, already runs on Native, so EDI never leaves the tab. ediFabric Cloud still runs on the .NET engine today.

The roadmap is to move Cloud onto Native. After that, Native, EdiNation, and Cloud will share the latest engine. ediFabric .NET stays on the classic engine, so existing .NET apps keep working without a rewrite.

Have questions?

ediFabric builds the libraries that parse, create and validate X12, EDIFACT, HIPAA and other EDI and HL7 standards. If you are not sure which of the three products fits your stack, tell us what you are building and we will point you at the right one.